Submitted by Ying, 02/02/2000
Abstracted from "Boeing Wearable Computer Workshop" Aug. 1996

As a primary market requirement we stated that the wearable computer must be able to perform the basic operational tasks with little or no connectivity to the infrastructure. As an industry the wearables marketplace is still three plus years away from a larger horizontal market place. This is due to the uncertainty at this moment as to how people will communicate in the mobile workplace. The vertical industries have just started to figure out how they want to communicate and they are implementing solutions now.

Next I will describe the markets and applications which we feel will be the first adopters of wearables. I will list the markets, and then describe the markets and the applications within the markets briefly. The Primary Markets are:

       Manufacturing Construction
       Warehousing
       Maintenance
       Health Care
       Training
       Finance/Electronic Commerce
       Sales (Remote Point of Sales) and Service Industry
       Delivery
       Entertainment
       Military -Paramilitary

Manufacturing and construction market segments are currently being addressed by the wearable computing industry. Clearly there are advantages to hands free, quick and accurate data collection, and information's distribution in the manufacturing world, which will reduce the number of operations the workers have to perform. We also envision the worker as an information conduit, providing accurate near real-time information on the status of the production line, the machine health, and employee health. When wearable computers penetrate these markets the workers will become more efficient, and will be able to perform their tasks at the next higher level. This will provide significant cost savings for the employer, reduce training times, and increase productivity, and very good employee reuse.

Warehousing is currently using wearables. warehousing and inventory control would continue to use wearables and as weables costs came down, and functionality increased, that the warehousing applications would adopt them. Warehousing does not need more functionality than it has now, however proving cost pay-back for new feedback and input devices is the way to get into this market.

Maintenance of complex machinery, of "downtime critical" applications, will be targets for the wearable in the maintenance world. This market will require that all records be able to be brought to the industry, that smart, perhaps genetic algorithms be used to walk the user intelligently through the repair tasks, connectivity to remote experts will be a must. Having short video clips though not necessary, would be useful. The wearable gear must be lightweight, not generate any head, must not get in the way (low profile, embedded wiring.).

The healthcare industry desperately needs low cost wearable computing. This is needed in two areas, personal health monitoring, and feedback to the hospital net, and in physician assist systems. If we are to replace the current systems that hospitals use, we must not only replace the clip board, but provide the graphic clipboard, automated filing system, record retrieval, and patient alarm system. There is infrastructure building happening at this time. It is now time to start addressing what to put at the ends of the infrastructure.

Training as a market was described as enhanced work training, and education. This market will use wearable computers to enhance employee training when the cost benefit curves cross over. This should not be confused with the training that can be provided to maintenance workers, and others who use wearables as part of their job.

Finance/Electronic Commerce, here we are addressing the bullpens of the stock exchanges, the major brokerage firms, and the banking
industry. The requirements will include full private secure connectivity, with distributed databases, and multi-modal I/O. Being able to switch in and out personal displays with public displays.

The Sales (remote point of sales) and Service Industry market segment are the insurance salespeople, cable repair people, appliance repair people etc.. The paradigms are shifting now where the service people are now becoming a point of sale presence. Cable service people will use wearable computers to get people to sign off on work orders, and then to get them to sign up for the special of the month. Appliance service people will be able to repair a wider range of appliances, faster more efficiently and then be able to turn the call into an additional point of sale. This industry has been waiting patiently for some time on the infrastructure to support the fielded worker. The industry has already seen some payback with application specific uses.

Delivery, where be it, letter carriers, pizza, laundry, bringing wearable computers into these markets will provide new efficiencies.
These markets will need a low cost infrastructure for the smaller business. The communications here will be the major component, and bringing electronic commerce will enable the courier to take remote payments.

Entertainment. One can envision that providing a director instant feedback mechanisms to be able to modify, add, look at the insertion of graphics, animation's in real-time could help this individual, providing alternate forms of feedback and input to performers, commentators, and support people would aid the production process, and the game industry is already close to wearables with respect to video games and HMDs, and it is just a matter of time before there will be amusement park rides where one puts on HMDs, direction pointers etc.

Military and paramilitary markets are the tactical operations required by the military, the FBI, law enforcement agencies, the emergency medical technicians, and firefighters. Here combinations of health, situation awareness, and geoposition are all critical to the operations of these individuals. Knowing what the other members of the squad are seeing, or how they are performing is critical. Having hands free operation is a must in these applications. The hands are needed for doing the job.